What is a Robot?

Cymraeg

What is a Robot?

One of our most popular introductory sessions for programming and robotics.

This is an interactive presentation, featuring lots of pictures, video clips and a game, to help learners understand what a robot actually is.

To discuss or book this or any of our other workshops, please contact Tally Roberts

Equipment provided

We provide a delivery officer, PowerPoint presentation and video clips.

What you need to supply

A large presentation screen or projector (with speakers for video audio) we can use for our presentation

We find that learners also benefit/enjoy this having done a short activity of simply drawing a robot in preparation for this talk.

Length of workshop

This activity is between 20 and 40 minutes long, depending on how many of the videos we include or re-watch on request.

We can extend this to an hour by including additional information on the history of robots and/or fact vs fiction and/or what robots we already have in our homes.

Age groups

This presentation is aimed at years 4-9 (ages 8-13). For those at primary school we include the game of 'Robot or Nobot', which is altered to a more debate like activity for secondary pupils.

We have used some of the materials within this workshop with years 1-3 (ages 5-7) in a little presentation to show them robots in action and to help dispel the idea that robots are all humanoid.

Links to other workshops

This can be used as a stand-alone activity but is more commonly used as an introduction to some of our other programming and robot based workshops.

We have often used it as an introduction to both our Micro:Bit and Lego Mindstorm sessions.

As an alternative introductory session for older or more advanced students we have our Artificial Intelligence workshop

Virtual delivery requirements

A large presentation screen or projector with connection to Teams or Zoom with a microphone, speakers, and webcam.

We will provide a link to a webpage with the videos embedded in case we have play back issues through the conferencing software.

Variations on the workshop

As already mentioned, we can extend this activity by including a variety of different topics.

The inclusion of an activity where the learners draw a robot has proven successful. This takes 20 minutes which could be added to the workshop time or done pre-session. Some teachers have then repeated this exercise after the session with amazing results.

Feedback received